From Quake II classics to AI-assisted filmmaking, October’s five episodes explored the struggle for control - over worlds, bodies and the stories we tell.
A space marine attempts family life. A vault promises protection. Survivors resist occupation. A robot is abandoned on Mars. A grieving man loses control of his body.
Across October’s Completely Machinima episodes, a connection emerged: characters struggling with the systems that shape their lives, and filmmakers finding room for expression within the systems that shape their work.
That connection takes us from Quake II and The Movies to Garry’s Mod and AI-assisted production. Together, these films offer a way of thinking about machinima’s history and future through the creative decisions that make their worlds matter.
Taking the space marine home
We opened October by revisiting Phil Rice’s Father Frags Best, his 1999 Quake II film, with Phil himself.
Putting a space marine into a domestic sitcom setting gives a familiar game character an unfamiliar job. The comedy grows from the mismatch between a body built for combat and the expectations of family life, before taking an increasingly dark turn.
Phil’s recollections made the craft behind that transformation tangible: directing fellow players through typed messages, organising performances within a single map and using KeyGrip 2 to develop the camera work. Limited models could still become characters through framing, timing, dialogue and performance. Revisiting the film also raised a more personal question: what happens when you encounter your own creative choices decades later?
Watch or listen to Episode 244: Father Frags Best
Check the film out here.
When safety becomes a threat
Lando’s video essay The Horror of Classic Fallout moved us from the family home to another supposedly reassuring environment: the vault.
Our conversation explored the fears beneath Fallout’s cheerful retro imagery. Its countdown, uncanny faces and unsettling soundscape contribute to a world where institutions promising protection also exercise control. The discussion moved from Cold War anxieties to corporate power and distrust, concerns that help explain why an older game continues to resonate.
Alongside Father Frags Best, the essay demonstrates another way of working with game worlds. Phil repurposes familiar bodies to tell a new story; Lando uses editing, commentary and sound to reveal what is already troubling about the world we have been given. Both ask us to look again.
Watch or listen to Episode 245: The Horror of Classic Fallout
Check the film out here -
Finding freedom in someone else’s world
Dan Shetter’s Avalon expanded those questions into a feature-length Half-Life story.
Made in Garry’s Mod over eight years, it prompted some of our strongest praise of the month. We discussed its cinematography, animation, sound and music, and how its story of occupation, memory and survival could engage viewers who had never played the games. Phil even asked whether it was the best machinima film he had seen.
Avalon and Father Frags Best make revealing companions. Across very different scales and production circumstances, both show how far filmmakers can travel from a game’s original purpose. Assets become a vocabulary through which something else can be said.
Following our Fallout discussion, Avalon also shifts the emphasis towards resistance: what can people recover, protect or create within a world controlled by others?
Watch or listen to Episode 246: Avalon
Check out the film here -
How much can a filmmaker direct?
John Martin’s RUS-T brought the discussion into AI-assisted filmmaking through the story of a robot abandoned on Mars.
Tracy and Phil explored its expressive central character and themes of care and disposability, alongside a workflow involving Reallusion AI Studio, Character Creator and Seedance 2.0. Character consistency stood out as an achievement, while visual slips, frequent crossfades and unresolved questions about voices, music and sound complicated our assessment.
Here, control becomes a question for both character and creator. The robot’s predicament concerns purpose and independence; the production invites us to consider how precisely a filmmaker can shape a performance, sustain continuity and connect one shot to the next.
Placed beside Avalon and Father Frags Best, RUS-T opens a discussion across generations of tools. What can the filmmaker specify? What must they work around? And when does a technique serve the story, or begin to determine its shape?
Watch or listen to Episode 247: RUS-T
Check out the film here -
When the archive changes what we see
We closed October with The Light in the Dust, Part I: Corpus Meum, a 2006 gothic machinima made in Lionhead’s The Movies by Sherwin Liu, Kate Lee and Lizard3209.
Its themes of grief, possession and fractured identity brought bodily control into sharp focus. But an unexpected viewing problem added another layer: some of us initially encountered archive playback consisting of still images, while others watched the fully animated WMV. That difference affected how we experienced its performances, editing and emotional impact.
This brought us back to the importance of revisiting early machinima with care. A surviving link does not necessarily guarantee that we are seeing a film as its makers intended. Playback formats can influence our judgement just as surely as dated graphics or changing tastes.
Preservation matters because it shapes what future audiences will understand about these works, and about the people who made them.
Watch or listen to Episode 248: Corpus Meum
Check out the film here
What stays with us
October offered no straightforward journey from older, limited tools to newer, better films. It revealed different ways of negotiating creative freedom: directing players through text, reinterpreting game footage, sustaining a feature over years, working with generated imagery and recovering a film from an imperfect archive.
Throughout, our conversations returned to performance, sound, editing and emotional coherence. The tools affect what is possible; the filmmaker’s choices give those possibilities meaning.
Perhaps that is what connects the month most strongly. Each work asks us to recognise a character within a system and, behind the screen, a creator finding ways to make that character matter.
Which October film stayed with you most and what made you care about its characters?


