This month of Halloween, Ricky, Phil, Tracy and Damien discuss horror machinima – and is the genre of horror dead in machinima? The team also reflect on feedback from last month’s discussion on long vs short-form machinima. Finally, the team discuss the thought process for choosing a creative platform for making a new machinima. As ever, feedback on our discussion topics is very welcome!
Here's a list of links that came up during our discussion this month -
Long-form machinima feedback - LINK to our discussion last month

Beware the Eye of Amun Ra by Chris Herald
Is the horror genre of machinima dead?
Tales of the Weird series at the British Library (reference to EF Benson and others)
What's the thought process for choosing a platform for a new machinima project?
Paul Marino's recommendations for making machinima
Epic Games' CTO (and co-founder of ILMVFX) Kim Libreri comments about the role of audience in machinima (quote from Pioneers in Machinima) -
[Tracy: What advice might you have for those new to storytelling using machinima and virtual production techniques?] Kim: Create, watch, and share. You'll end up being in a vacuum if you don't share your work with anybody. Learn how to use the tool and remember that it's really important that when you are creating a story you're making it for an audience. So, find the audience and learn from their reactions. Create a lot. Watch a lot of movies. Play a lot of video games because the game aesthetic and link to the movie aesthetic is interesting. Share what you're making."


